IntroductionAccomplished and driven game developer, team member and supervisor with over ten years of professional experience.
Proficient in project planning, motivational leadership, providing feedback on all art areas, hiring, handling outsourcing, creating style- and brand guides. Wide comprehension of alI areas within 3D art, including sculpting, modeling, character modeling, anatomy, UVs, traditional texturing, hand painted & PBR texturing, shading, skinning, topology, posing, lighting, rendering and optimization. Very competent in high-end character art production. I also have professional experience in trailer development, visual effects, UI, commercials and product visualizations. Worked as a lecturer, jury member and guest teacher at several occasions for highly skilled students attending one of Sweden's most vocational game development schools - FutureGames. Specialties• Deep understanding and love of games, game development & game mechanics
• Strong communication • Character art • Anatomy • Translate concepts to 3D • Motivational leadership • Time efficiency • Organic & hard surface sculpting and modeling • Texturing • Different art styles • Rendering & editing Credited games• Angry Birds 2 (iOS/Andoid)
• Match MVP - Neymar Jr. (iOS/Andoid) • Crossfire CO-OP (Working title) • Payday Crime War (iOS/Android) • Payday 2 (PC/Console) • F1 2016 mobile (iOS/Android) • The Descendant (Steam) • Angry Birds Transformers (iOS/Andoid) • Angry Birds GO (iOS/Andoid) • Khaba (Steam/iOS/Andoid) Other achievements• I was the project manager and lead artist for a game Exient made for Pokerstars.com called Power-Up. My tasks included daily client communication, visual style development, 3D to 2D game art production, animation, rendering, VFX, SFX, trailer creation and implementation in their own 2D game engine. Also created visuals, animations and renders for their loot box system.
• Created an animated interface for one of Sweden's biggest football clubs. (DIF.se) The ~45s long loops was shown during the football season, autumn 2014, on all 600 screens in one of Sweden's biggest arenas, Tele2 Arena, Stockholm. • Created over 30 rendered product visualizations for TV commercials aired in Sweden, Norway, Poland. • Created a 30 second 3D animated commercial for a norwegian power provider aired on TV2, Norway. Software knowledge• Maya
• ZBrush • Photoshop • Substance Painter • Unity • Unreal • Marmoset Toolbag • Keyshot • After Effects • Perforce / BitBucket / SVN Quotes |
Michael Smith
Art Director - Exient
"I managed Miche at Exient Malta, where he held the position of Lead Artist on several mobile titles. Miche impressed me from the off with his fantastic eye for detail and quality, he could always suggest ways of improving and perfecting game artwork on every title he worked on. His hands-on art skills, especially his 3D character work, both hi and low poly are world-class. This high quality art helped secure multiple major contracts for Exient. Great attitude and reporting, always keen to learn new skills, will go far. I really enjoyed working with Miche, and would highly recommend him for a lead art role."
Paitoon Ratanasirintrawoot
Concept Designer / Art Director - Walt Disney Entertainment
"Even though our time of working together at TRC was brief, Miche exhibited great technical skill, speed and passion to do beautiful work. He was a wonderful contributor to the art department during his time at TRC. I’m looking forward to work with Miche again someday."
Derek Wise
Executive Director over Platforms - Jagex
"Miche, is a fantastic artist and one of the fastest at delivering I have ever worked with. His skills helped us advance our designs greatly. He's flexible and able to work under pressure. I highly recommend him to anyone looking for an amazing 3D artist and looking forward to any opportunity to work with him again!"